Path: utzoo!utdoe!generic!pnet91!taob From: taob@pnet91.cts.com (Brian Tao) Newsgroups: comp.sys.apple2 Subject: Sonic Blaster static Message-ID: <516@generic.UUCP> Date: 15 Feb 91 16:45:02 GMT Sender: root@generic.UUCP Organization: People-Net [pnet91], Etobicoke, ON Lines: 25 From swiers@plains.nodak.edu: > Have you tried AE's Audio Animator? I havn't done much with mine in a > while, but I don't recall any static or anything...I'm quite impressed > with it. Naw, I don't have one, just the Sonic Blaster. Do you have a ROM 03? The Audio Animator uses the same Sonic Blaster card to sample sounds, so I don't know why it would have less static. I've tried everything other people have suggested to me, but to no avail. The problem must be with the card or the ribbon cable inside the GS. I can unplug the audio source from the card, hit record, play back the supposedly "silent" sound file, and still the static persists. It's faint, but it turns into an annoying buzz when played through external speakers. I think much of the problem would be solved if the A/D convertor was placed OUTSIDE of the GS's noisy interior. You have an insulated box about the size of the GS mouse which houses all the circuitry to process the sound input. Maybe even a microprocessor to do on-the-fly ACE compression. Then it would feed the signal into RAM (DMA???) and the Ensoniq at the same time. It would be nice if the Ensoniq could play the sound as it is being digitized, like a feedback system. Brian T. Tao *B-) | taob@pnet91.cts.com | "Though this be U of Metro Toronto | - or - | madness, yet there Scarberia, ON | t569taob@bluffs.scar.utoronto.ca | is method in 't."