Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!wuarchive!emory!att!ucbvax!hplabs!hpfcso!rrd From: rrd@hpfcso.FC.HP.COM (Ray Depew) Newsgroups: comp.sys.atari.st Subject: Re: DM1: Poison Trap Message-ID: <7340083@hpfcso.FC.HP.COM> Date: 14 Feb 91 16:35:58 GMT References: <4473@syma.sussex.ac.uk> Organization: Hewlett-Packard, Fort Collins, CO, USA Lines: 20 >>In Dungeon Master 1 there is a room at the end of which is a diamond >>edged sword in an alcove. As soon as you try and depart with it >>the room fills with poison gas. The best I have done (even with dropping >>everything) is to loose one character. I assume there are other >>solutions to this. What are they ??? > >There is an easier solution, yes. Instead of grabbing the sword and >running, just stay where you are. The first cloud will wear out, and you >should still be alive. Cure up if you want to. Then, step forward one >square, then back again. This will set off the next cloud, but you won't >be in it. As they only trigger once each, you can repeat this down the >corridor - set off the next could, then back out of it. > Even easier: take the sword, turn around, then throw it as far as you can. Stay where you are and let the first cloud of poison do its thing. Heal everybody, then go get the sword and do it again. It appears that the sword alone won't trigger the poison gas vents, nor will a swordless troupe. -- Ray see you at level 14...