Path: utzoo!mnetor!tmsoft!torsqnt!hybrid!scifi!bywater!uunet!isis!ebergman From: ebergman@isis.cs.du.edu (Eric Bergman-Terrell) Newsgroups: comp.sys.ibm.pc.misc Subject: Animation in Win 3.0? Message-ID: <1991Feb9.182402.24992@isis.cs.du.edu> Date: 9 Feb 91 18:24:02 GMT Reply-To: ebergman@isis.UUCP (Eric Bergman-Terrell) Organization: Nyx -- Public access Unix, U. of Denver, dept. of Math/CS Lines: 18 I have an MS-DOS application that I'm considering porting to MS-Windows 3.0. The application uses the 2 page mode of EGA/VGA cards to do animation. In other words, the program draws to a non-visible page, then makes that page visible, and while that page is displayed, draws the next frame to the non-visible page, etc. Anyway this results in fairly crisp animation... My question: how is this done in Windows 3.0? Will Windows use double- buffered graphics if an EGA or VGA card is in use? Or will it do a software bitblt? In other words: is it possible to do crisp animations that involve the entire screen? Terrell