Path: utzoo!mnetor!tmsoft!torsqnt!lethe!yunexus!ists!helios.physics.utoronto.ca!news-server.csri.toronto.edu!cs.utexas.edu!bcm!dimacs.rutgers.edu!aramis.rutgers.edu!paul.rutgers.edu!njin!princeton!bow!bskendig From: bskendig@bow.Princeton.EDU (Brian Kendig) Newsgroups: comp.sys.mac.programmer Subject: Re: How to access frame buffer on Mac II? Message-ID: <6091@idunno.Princeton.EDU> Date: 8 Feb 91 18:44:27 GMT References: <7876@eos.arc.nasa.gov> Sender: news@idunno.Princeton.EDU Organization: Starfleet Academy: Princeton University Lines: 19 In article <7876@eos.arc.nasa.gov> jenlan@eos.arc.nasa.gov (Jennifer S Lanham) writes: > I understand it is a no-no to write to the main screen frame buffer on > a Mac II ( x, fx, etc.). In fact, the base address of the graphics > device's pixMap is 0x0000. Does some one know how to get around this? Um, use QuickDraw routines? I don't see your problem. You don't need to know what the base address is; you don't need to flip bits by hand -- just call the appropriate QuickDraw procedures, and you should be okay. Could you clarify your difficulty? << Brian >> | Brian S. Kendig \ Macintosh | Engineering, | bskendig | | Computer Engineering |\ Thought | USS Enterprise | @phoenix.Princeton.EDU | Princeton University |_\ Police | -= NCC-1701-D =- | @PUCC.BITNET | "It's not that I don't have the work to *do* -- I don't do the work I *have*."