Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cmcl2!yale!eagle.wesleyan.edu!rcook From: rcook@eagle.wesleyan.edu (ME:MINT.INIT) Newsgroups: comp.sys.mac.programmer Subject: Re: Who cares about sync? (was Re: Animation) Message-ID: <1991Feb11.162713.38783@eagle.wesleyan.edu> Date: 11 Feb 91 21:27:13 GMT References: <1961.27B4BFB4@stjhmc.fidonet.org> <1991Feb11.142307.38779@eagle.wesleyan.edu> <27B6FAE5.14450@ics.uci.edu> Distribution: usa Organization: Wesleyan University Lines: 21 In article <27B6FAE5.14450@ics.uci.edu>, pkraus@bonnie.ics.uci.edu (Pamela Joy Kraus) writes: > In article <1991Feb11.142307.38779@eagle.wesleyan.edu> rcook@eagle.wesleyan.edu (ME:MINT.INIT) writes: > >> >>If only the Mac had sprites like a Nintendo... >> > Better: sprites like a Lynx (no 8x8 size limit, no 8-per-scanline limit) > Nintendo-style sprites would be cool for reducing basic mouse cursor overhead, > though. > > I doubt you'll ever see a game like Colony or Falcon on Nintendo. Indeed. I am well aware of the limitations of my little Japanese wonder that lives under the TV. I was just making the point that you don't need to be too much of a computer to do sprites. -- ------------------------ Randall Cook rcook@eagle.wesleyan.edu ------------------------