Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!elroy.jpl.nasa.gov!decwrl!ogicse!ucsd!cogsci!cogsci.ucsd.edu!costin From: costin@cogsci.ucsd.edu (Dan Costin) Newsgroups: comp.sys.mac.programmer Subject: Re: Who cares about sync? (was Re: Animation) Message-ID: <293@cogsci.ucsd.EDU> Date: 13 Feb 91 21:09:31 GMT References: <1961.27B4BFB4@stjhmc.fidonet.org> <0biMyLy00UgKA__1sc@andrew.cmu.edu> Sender: news@cogsci.ucsd.EDU Reply-To: costin@cogsci.ucsd.edu (Dan Costin) Distribution: na Organization: CSE Dept., U.C. San Diego Lines: 28 In article <0biMyLy00UgKA__1sc@andrew.cmu.edu>, kg1a+@andrew.cmu.edu (Kevin Michael Goldsmith) writes: |>> Excerpts from netnews.comp.sys.mac.programmer: 11-Feb-91 Re: Who cares |>> about sync? (.. John Bruner@sp15.csrd.ui (1030) |> |>> I don't believe that an 8MHz 68000 can redraw the entire Mac screen in |>> less than 1/60 second. Considering memory traffic alone (ignoring any |>> other instruction execution overheads), there aren't enough bus cycles |>> to fetch the instructions and move the data around. |> |> |>Of course that is true, but you only need 30 frames/second to produce |>video quality animation or 24 frames/second to produce film quality |>animation, although 8MHz is too slow for this too. |> |>Kevin |>kg1a+@andrew.cmu.edu |>kmg@isl1.ri.cmu.edu |> |>Disclaimer: Disclaimer, I don't need no stinkin disclaimer. Well, believe or not, you CAN do 30 frames/second on a Mac Plus, redrawing the entire screen. The screen can be drawn in a little bit more than a screen refresh. Of course, CopyBits does it from the bottom up, so you need to write your own routine to do it from the top down. I might have one around for those interested. -dan