Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!romp!auschs!awdprime!greenber.austin.ibm.com!jfh From: jfh@greenber.austin.ibm.com (John F Haugh II) Newsgroups: comp.unix.aix Subject: Re: Invalid pointer traps (S/6000) Keywords: Traps, NIL, NULL, invalid pointers Message-ID: <5337@awdprime.UUCP> Date: 14 Feb 91 17:30:22 GMT References: <24518@neptune.inf.ethz.ch> <1991Feb12.033513.27494@athena.mit.edu> <1991Feb13.223557.3901@odin.corp.sgi.com> Sender: news@awdprime.UUCP Organization: Obfuscated Features "R" Us, LCC Austin Lines: 27 In article <1991Feb13.223557.3901@odin.corp.sgi.com> jeffs@sgi.com writes: >And no, the AIX 1 developers (PS/2) and the AIX 3 (RS/6000) developers >don't talk much. This is a completely untrue statement. The department which I work in is comprised of a considerable number of version 3 developers. Not only myself, but three others from the same v3 area, plus several others from different v3 groups. There is a significant amount of communication from my area (PS/2, S/370) to the S/6000 area. Many of the programmers who worked on the most recent round of PS/2 development here in Austin were contractors whose stint with IBM ran out as development on AIX v3 wound down. The same is true from the PS/2 side - as development on the latest PS/2 update/etc expired, a good number of contractors have gone back to AIX v3 as contractors. So, not only is there direct communication, there is also a good deal of cross-pollination. What you must remember is that AIX v1 and AIX v3 are two different products running on two very different hardware platforms. There are restrictions on the PS/2 side that just don't exist on the S/6000, and vice versa. For example, v3 just won't fit on a 9370 or PS/2. -- John F. Haugh II | I've Been Moved | MaBellNet: (512) 838-4340 SneakerNet: 809/1D064 | AGAIN ! | VNET: LCCB386 at AUSVMQ BangNet: ..!cs.utexas.edu!ibmchs!auschs!snowball.austin.ibm.com!jfh (e-i-e-i-o)