Xref: utzoo comp.sources.d:6498 comp.sources.games.bugs:1787 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!coplex!dean From: dean@coplex.uucp (Dean Brooks) Newsgroups: comp.sources.d,comp.sources.games.bugs Subject: MDG is NEAT! Um... Message-ID: <1991Feb21.021206.1085@coplex.uucp> Date: 21 Feb 91 02:12:06 GMT Organization: Copper Electronics, Inc. Lines: 27 Hey! I just wanted to let everyone know that the recently posted MDG is neat! It has everything you could want from a multiplayer dungeon game. It has about every feature a multiplayer-hack type game could get. However, there appears to be a small problem with curses when running. The screen is drawn almost correctly, except for misplaced items (like the ". HOME HOME HOME ." string). They get thrown on the screen at the wrong position. This only happens when you first strat the game, or you redraw with CTRL-L. When moving from room to room, everything draws perfectly. Curses on our machine is pretty solid, so I would say there is a refresh problem somewhere. Any clues? (Also, the $LIB/players/default file was missing from the distributed source) Dean -- dean@coplex.UUCP Dean A. Brooks Copper Electronics, Inc. Louisville, Ky UUCP: !uunet!coplex!dean