Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!cbnews!mvadh From: mvadh@cbnews.att.com (andrew.d.hay) Newsgroups: comp.sys.3b1 Subject: Re: problems with graphics under TAM Message-ID: <1991Feb19.114627.27666@cbnews.att.com> Date: 19 Feb 91 11:46:27 GMT References: <1991Feb18.190101.22034@uncecs.edu> Distribution: na Organization: AT&T Bell Laboratories Lines: 30 In article <1991Feb18.190101.22034@uncecs.edu> tcamp@uncecs.edu (Ted A. Campbell) writes: [] "(2) Can we address text to specific pixel locations? " "I fear that (under TAM) the answer is no. Everything I read "and try suggests that text has to be addressed to a character "cell location, and cannot be addressed to a pixel-specific "location. But have I missed something? One would think that "on a bitmapped terminal the placement of text at pixel specific "locations would be possible. Without this capability, the TAM "implementation of my software will be seriously retarded. this is true. however, you might be able to define your fonts as icons. tam allows 64 icons in an iconfile array, so you'd need to find a way to chain iconfiles... i've devoted some thought to this with the intent of producing a tam nethack, with a custom font for fixed things like food and traps, and custom icons for monsters and the player, and bitmaps for the dungeon. would it be possible to create a large icon array as a struct of smaller arrays, thus allowing access to all icons with a single pointer and using no fancy arithmetic? nothing coded, though. p.s. if i remember rightly, icons are limited to 16*16. -- Andrew Hay +------------------------------------------------------+ Ragged Individualist | JAAAAAAANE! | AT&T-BL Ward Hill MA | HOW DO YOU STOP THIS CRAZY THING? | a.d.hay@att.com +------------------------------------------------------+