Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!pacbell.com!ames!vsi1!zorch!mike From: mike@zorch.SF-Bay.ORG (Mike Smithwick) Newsgroups: comp.sys.amiga.advocacy Subject: Re: Blazemonger cheats Message-ID: <1991Feb18.173342.11160@zorch.SF-Bay.ORG> Date: 18 Feb 91 17:33:42 GMT References: <1991Feb15.055427.12169@sbcs.sunysb.edu> <16745@sdcc6.ucsd.edu> <12252@helios.TAMU.EDU> Distribution: usa Organization: SF-Bay Public-Access Unix Lines: 30 In article <12252@helios.TAMU.EDU> n368bq@tamuts.tamu.edu (Raoul Rodriguez) writes: > > >From: djohnson@beowulf.ucsd.edu (Darin Johnson) > > >You must be referring to the first level, thare are 6,788,445,456.56 diffrent >ways to get killed on the second and third levels (seperately), then it >REALLY gets hairy! > >>Darin Johnson Good heavens, BLAZEMONGER (TM) seems almost as difficult as the new version of Amiga Fizzbin. Where I've only been able to get to the second hand once, but only on Tuesday nights. A friend of mine got killed in BLAZEMONGER before he even TURNED ON his machine. BTW, how do people get thru the copy-protection? I understand that you have to send the author $5.00 each time you want to play, and he'll call up your machine to enter the 32 digit keycode. mike -- "outside of a dog, a book is mans best friend, inside a dog, it's too dark to read"-Groucho Mike Smithwick - ames!zorch!mike