Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!usc!sdd.hp.com!uakari.primate.wisc.edu!zaphod.mps.ohio-state.edu!wuarchive!uunet!mcsun!ukc!strath-cs!str-va!clcp16 From: clcp16@vaxa.strath.ac.uk ((Stewart C. Russell)) Newsgroups: comp.sys.amiga.applications Subject: Re: A.M.O.S. Message-ID: <1991Feb20.161159.10235@vaxa.strath.ac.uk> Date: 20 Feb 91 16:11:58 GMT References: <1991Feb18.141013.9228@cl.cam.ac.uk> Organization: Strathclyde University VAX Cluster Lines: 46 In article <1991Feb18.141013.9228@cl.cam.ac.uk>, phg@cl.cam.ac.uk (Philip Gladwin) writes: > > Has anyone any experience of this thing? Is it a toy, or > can you really prototype professional applications in it? > I have two things I want to develop, and I am looking around > for the suitable tools. One is a kind of complex Hypermedia > project, incorporating some limited IKBS techniques and > having a massive database of road maps; the other is more > of a traditional Dungeon/Maze type game. AMOS disables most multitasking, and runs outwith Intuition. > > (I suppose I want to know if it would be possible to > _prototype_, say, a version of Autoroute that had a hypertext > facility, and Dungeonmaster, in AMOS.) > > So... > Am I right in thinking that it is a massive Basic Toolchest? ie > is it all Basic syntax? How good _is_ Basic these days anyway? GFA BASIC v3.51 is superb, even before compilation. Wouldn't recommend AMOS for anything other than demo-ish messing about. > > How fast is it? Can you get proper sprite animation and movement, > or are you always painfully aware of the machine thinking? > Sprites are quick. > I assume it has an Arexx port? Well, if it doesn't multitask... > Has it its own database facility? If not, are there Netland > recommended products? > Thanks, > > Philip Gladwin > phg@uk.ac.cam.cl > phg@cl.cam.ac.uk Stewart C. Russell University of Strathclyde, Glasgow, Scotland