Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!elroy.jpl.nasa.gov!decwrl!mcnc!uvaarpa!vger.nsu.edu!cs170703644 From: cs170703644@vger.nsu.edu) ((Werjun), Norfolk State University) Newsgroups: comp.sys.amiga.games Subject: Re: CSB: DDD room help needed Message-ID: <650.27bce735@vger.nsu.edu> Date: 16 Feb 91 12:03:01 GMT References: <6811.27BB79E7@zswamp.fidonet.org> Lines: 23 In article <6811.27BB79E7@zswamp.fidonet.org>, Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org (Stewart Mckinnon) writes: > RE: DEAD END ON THE KU WAY......After you have gone down the "dead > end" passage a few steps, you will hear the DETH KNIGHTS teleport > in behind you, cutting off your escape. Approximately 4 seconds after > they are teleported, the "dead end" passage will open up. Be quick > and retreat ahead of the KNIGHTS past the false end of the passage. > So, don't worry about the KNIGHTS, just get through or it will close This is a hint I can USE. The first time I stumbled on this corridor it nearly wiped me out. the second time was pure accident and I cussed the entire time I was fighting those guys. I never heard/saw that doorway open up----- Thanks, Jean +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + + + + werjun@large + Why, I've got couth I ain't + + cs170703644@vger.nsu.edu + even used yet! + + + + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+