Xref: utzoo rec.games.misc:14079 comp.sys.amiga.games:4335 comp.sys.atari.st:35220 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!cbnews!itch From: itch@cbnews.att.com (richard.m.brack) Newsgroups: rec.games.misc,comp.sys.amiga.games,comp.sys.atari.st Subject: Re: Immortal Level 3 help! Message-ID: <1991Feb18.173921.1712@cbnews.att.com> Date: 18 Feb 91 17:39:21 GMT References: <1991Feb13.223616.29122@ux1.cso.uiuc.edu> <917@iris.mincom.oz.au> Followup-To: rec.games.misc,comp.sys.amiga.games,comp.sys.atari.st Organization: AT&T Bell Laboratories Lines: 34 In article <917@iris.mincom.oz.au>, shaun@iris.mincom.oz.au (Hee Hoo Waitsname) writes: > > I'd love to help you - but how in %#$@'s name did you get past the room > of spikes. I can get the gem - but am always promptly disembowelled. > Someone posted this question weeks ago, but I'm yet to see a posted reply! > > Consider this a plea for help... There is a path to follow. Something like this: :::::::::::::: : :............... : :. . -- :. -- | | - exit :. | | - enter here, -- :. -- follow (.) :. to gem :. :. o - get the gem, follow (:) to exit Basically, the vertical (.) to the gem and the vertical (:) away from the gem are the same line. Just stay away from the spikes that going around the room. And of course, the room is diagnal in the game... Well, it worked for me! RichBrack -- { the itchman cometh /-/ _ i don't want to be your angel } { itch@cbnews.att.com /-/ _|_|_ i want to be your witch! } { att!cbnews!itch \-\/-/ ( * )tch -yello } { \/\/ /^\ }