Xref: utzoo comp.sys.amiga.applications:297 comp.sys.amiga.games:4376 Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!mcsun!ukc!cam-cl!news From: phg@cl.cam.ac.uk (Philip Gladwin) Newsgroups: comp.sys.amiga.applications,comp.sys.amiga.games Subject: A.M.O.S. Message-ID: <1991Feb18.141013.9228@cl.cam.ac.uk> Date: 18 Feb 91 14:10:13 GMT Sender: news@cl.cam.ac.uk (The news facility) Reply-To: phg@cl.cam.ac.uk (Philip Gladwin) Organization: U of Cambridge Computer Lab, UK Lines: 41 Has anyone any experience of this thing? Is it a toy, or can you really prototype professional applications in it? I have two things I want to develop, and I am looking around for the suitable tools. One is a kind of complex Hypermedia project, incorporating some limited IKBS techniques and having a massive database of road maps; the other is more of a traditional Dungeon/Maze type game. (I suppose I want to know if it would be possible to _prototype_, say, a version of Autoroute that had a hypertext facility, and Dungeonmaster, in AMOS.) So... Am I right in thinking that it is a massive Basic Toolchest? ie is it all Basic syntax? How good _is_ Basic these days anyway? How fast is it? Can you get proper sprite animation and movement, or are you always painfully aware of the machine thinking? I assume it has an Arexx port? Has it its own database facility? If not, are there Netland recommended products? There are reports of AMOS being unstable - are they well-founded? And does the new release (2.1) cause more bugs than it fixes? And what about the AMOS 3D release? What wonders does it include? Is it worth it? Is it compulsory? What is the size of the runtime environment? Are we talking two-disk applications here? I'll post a summary to the net if there are any takers. Thanks, Philip Gladwin phg@uk.ac.cam.cl phg@cl.cam.ac.uk