Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!zephyr.ens.tek.com!uw-beaver!fluke!kurt From: kurt@tc.fluke.COM (Kurt Guntheroth) Newsgroups: comp.sys.amiga.games Subject: Re: A-10 Tank Killer Message-ID: <1991Feb18.155700.27711@tc.fluke.COM> Date: 18 Feb 91 15:57:00 GMT References: <91047.173849UD118950@NDSUVM1.BITNET> Organization: John Fluke Mfg. Co., Inc., Everett, WA Lines: 17 I mostly agree. After you've flown a simulation like Falcon, you will find the HUD primitive. It shows only airspeed and elevation, and weapon status. There is no artificial horizon, no throttle level indicator. The landscape generation is weak, slow, and slightly buggy. There are bugs in the musical score, little bursts of noise in the middle of the music. It's like they forgot to include one of the instruments' voice waveforms, so a burst of noise is played instead. And the music is sort of humdrum. On the plus side, it isn't protected by anything, and it works on a hard disk. It also works on the A3000, even under 2.0. One other thing about it, it's sort of fun to fly. It is a different experience than, say, Falcon, where you do all your combat at 30000 ft and 400 mph. In A10 you are following the terrain, swooping up roads to pounce on convoys, etc. You are so close to the ground you always have to watch your altitude when you turn or you'll screw yourself into the ground. That doesn't happen on Falcon. I sort of think A10 has its place. I wouldn't compare it to Falcon and I wouldn't pay full price for it.