Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!dali.cs.montana.edu!uakari.primate.wisc.edu!zaphod.mps.ohio-state.edu!usc!elroy.jpl.nasa.gov!decwrl!mcnc!uvaarpa!vger.nsu.edu!cs170703644 From: cs170703644@vger.nsu.edu) ((Werjun), Norfolk State University) Newsgroups: comp.sys.amiga.games Subject: Re: Vexirk (DM II) Message-ID: <666.27c17b33@vger.nsu.edu> Date: 19 Feb 91 23:23:30 GMT References: <44980@nigel.ee.udel.edu> Lines: 28 In article <44980@nigel.ee.udel.edu>, PYC136@uriacc.uri.edu (Andy Patrizio) writes: > Ok, all you DM II solvers, I need some help. > > On level 1, one level above the dragon level at the bottom, there is a > section that is full of doors and one very tough Vexirk (the little guy > in robes who casts spells). He has a key that will give you access to > another room with a teleporter in it. > > You can kill him, but the Oracle says corner him, and he will willingly > give you the stuff and teleport away. I tried like crazy to get him in > a corner but no luck. Has anyone been able to corner him? > > ..signed, > ----- I never was able to corner one of them, nor could I figure out how to offer one something in exchange for a goodie. I always ended up killing them....and it wasn't easy, either! Jean +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + + + + werjun@large + Why, I've got couth I ain't + + cs170703644@vger.nsu.edu + even used yet! + + + + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+