Xref: utzoo comp.sys.amiga.applications:301 comp.sys.amiga.games:4397 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!psuvax1!psuvm!dxb132 From: DXB132@psuvm.psu.edu Newsgroups: comp.sys.amiga.applications,comp.sys.amiga.games Subject: Re: A.M.O.S. Message-ID: <91051.005325DXB132@psuvm.psu.edu> Date: 20 Feb 91 05:53:25 GMT References: <1991Feb18.141013.9228@cl.cam.ac.uk> Organization: Penn State University Lines: 41 In article <1991Feb18.141013.9228@cl.cam.ac.uk>, phg@cl.cam.ac.uk (Philip Gladwin) says: >Has anyone any experience of this thing? Is it a toy, or AMOS is great. >Am I right in thinking that it is a massive Basic Toolchest? ie Yes. >How fast is it? Can you get proper sprite animation and movement, >or are you always painfully aware of the machine thinking? Speed is typical of a BASIC interpreter, I guess. The actual animation is of course done by high level commands so there isn't much to interpret. >I assume it has an Arexx port? No. >Has it its own database facility? If not, are there Netland >recommended products? Database? Since when has a BASIC interpreter included a database? :-) >There are reports of AMOS being unstable - are they well-founded? I've had no problems. Not a single crash. (But I don't use it every day...) >And what about the AMOS 3D release? What wonders does it include? >Is it worth it? Is it compulsory? Has it been released? (I don't know; I assume not). >What is the size of the runtime environment? Are we talking two-disk >applications here? The run time thing is 80K. 80K is quite a bit less than 1760K. -- Dan Babcock