Path: utzoo!utgpu!watserv1!maytag!xenitec!zswamp!p0.f178.n221.z1.fidonet.org!Stewart.Mckinnon From: Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org (Stewart Mckinnon) Sender: ufgate@zswamp.fidonet.org (newsout1.26) Newsgroups: comp.sys.amiga.games Subject: Re: CSB (what to do w/ corbum) quest(s). Message-ID: <6834.27C27373@zswamp.fidonet.org> Date: Tue, 19 Feb 91 10:37:46 EST Organization: FidoNet node 1:221/178.0 - Spanish Inquisition, Waterloo ON RE: COMPLETING THE OTHER CORBUM PATHS.....Well, as I outlined to someone recently, you MUST go to the conclusion of each WAY (to the CORBUM PILLAR) from the DDD. Hopefully you have all the keys! It's an EMERALD KEY for ROS, a SOLID KEY for KU, a TURQUOISE KEY for NETA and a RUBY key for DAIN. If you are missing one or more, you must have missed/ not completed a section of the beginnings of the 4 WAYS If you are referring to the doors on the CHAOS LEVEL that you can't seem to get through, you must access these from the OTHER side, and actually from another WAY. The FIREBALL GENERATOR should NOT be turned on until you complete the winding path that the fireballs will be deflected along (some deflectors use a key, others a coin) when turned on, the WRATH OF GOD MACHINE will direct fireballs into the DEMONS' LAIR and destroy a good number of them. However, onr of the DEMONS carries the MASTER KEY which is fine if you already found it. DON'T open the DEMON'S LAIR door w/the SKELETON KEY, until AFTER the WRATH OF GOD MACHINE has done its work! You can destroy each CORBUM one at a time, but I think it's easier to do the 4 at once. Any more questions, shoot 'em up! **HAPPY ADVENTURING!!** -- Stewart Mckinnon - via FidoNet node 1:221/171 UUCP : watmath!xenitec!zswamp!178.0!Stewart.Mckinnon Internet: Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org