Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!emory!gatech!psuvax1!psuvm!dxb132 From: DXB132@psuvm.psu.edu Newsgroups: comp.sys.amiga.games Subject: Re: SpeedBall 2 Message-ID: <91051.210019DXB132@psuvm.psu.edu> Date: 21 Feb 91 02:00:19 GMT References: <44384@nigel.ee.udel.edu> <1991Feb14.233041.16597@ingres.Ingres.COM> <1991Feb15.053139.19489@portia.Stanford.EDU> <1991Feb19.202923.610@ingres.Ingres.COM> <1991Feb20.104918.5346@portia.Stanford.EDU> Organization: Penn State University Lines: 13 In article <1991Feb20.104918.5346@portia.Stanford.EDU>, bard@jessica.stanford.edu (David Hopper) says: [stuff about SpeedBall II] A little warning: SpeedBallII does not work on my 2000 with a 68010, and I assume it will also not work with an '020/'030/etc. That's the game I'm speaking of. The copy protection will probably fail too, since it uses a very CPU-speed-dependent loop to find out how fast bytes are comming in from the protection track (i.e. bit density). So if you have an accelerated machine you'll have to wait for the nice, bug-free, pirated version. :-( -- Dan Babcock