Path: utzoo!attcan!uunet!zaphod.mps.ohio-state.edu!uwm.edu!lll-winken!sun-barr!newstop!sun!amdcad!dgcad!dg-rtp!hunt From: hunt@dg-rtp.rtp.dg.com (Greg Hunt) Newsgroups: comp.sys.amiga.games Subject: Re: Strike Aces Keywords: strike aces, simulator, accolade Message-ID: <1991Jan31.144409.17246@dg-rtp.dg.com> Date: 31 Jan 91 14:44:09 GMT References: <1991Jan30.092207@helix.nih.gov> Sender: usenet@dg-rtp.dg.com (Usenet Administration) Reply-To: hunt@dg-rtp.rtp.dg.com Organization: Data General Corp., Research Triangle Park, NC Lines: 45 In article <1991Jan30.092207@helix.nih.gov>, jmurphy@helix.nih.gov (Joseph A. Murphy) writes: > Has anbody in net land tried "Strike Aces" by Accolade? Any good? > > I'm concerned about the screen refresh and the realism. > I borrowed it from a friend for a week and played it. I'm afraid to say that I was disappointed and quite frustrated. Some parts of the game are extremely nice, like the zoom in an around the target mode that you can use to examine the target area before going on the mission. The screen refresh rate seemed fine to me, and you can lower the complexity of the landscape if it doesn't seem fast enough for you. I also really liked the waypoint computer that identifies targets, distances, and directions. The replay mechanism was also quite nice. The things that really, really bugged me were these: 1. Air to air combat was virtually impossible to win. The only times I ever won a dog fight was when the enemy appeared almost directly in front of me and I was able to get an immediate missile lock and launch. Once the enemy got behind me, I never was able to get back behind him for a shot. It looked like he was defying physics (cheating). Also, even though your radar is good for 25 miles or so, the enemy planes always popped up quite close. The planes are supposed to be fighter/bombers, but their fighter role was useless. I couldn't even drop my ordanance to increase the maneuverability of my plane. The function just didn't work. 2. The book says things like "even using unguided dumb bombs in the modern bomber is far more accurate because of the sophistated bomb sights which even tell the pilot when to release the bombs". No such bombsights exist for the dumb bombs in the game. You get a single line on your HUD that ends in the middle of the screen. There's no information on how to use it. I also could not get the laser guided bombs to hit anything. These two things bugged me enough that I decided to not purchase the game for myself. If they had spent a little more time ironing out these things, it would really be a great game. That's my opinion. -- Greg Hunt Internet: hunt@dg-rtp.rtp.dg.com DG/UX Kernel Development UUCP: {world}!mcnc!rti!dg-rtp!hunt Data General Corporation Research Triangle Park, NC, USA These opinions are mine, not DG's.