Path: utzoo!attcan!uunet!snorkelwacker.mit.edu!mit-eddie!uw-beaver!ubc-cs!alberta!ami-cg!cg From: cg@ami-cg.UUCP (Chris Gray) Newsgroups: comp.sys.amiga.graphics Subject: Re: Mandelbrot Madness Message-ID: Date: 31 Jan 91 18:18:52 GMT References: <188483a4.ARN09773@prolix.ccadfa.oz.au> <1991Jan27.074838.10517@watdragon.waterloo.edu> <18986df1.ARN27d8@prolix.ccadfa.oz.au> <1991Jan29.133659.20006@zorch.SF-Bay.ORG> <804@cbmger.UUCP> Organization: Not an Organization Lines: 23 In article <804@cbmger.UUCP> peterk@cbmger.UUCP (Peter Kittel GERMANY) writes: >Yes, that's the point. I REALLY WANT a flight simulator program where >I can fly with mouse control through the valleys of MandelMountains! >As long as our computers don't provide this, they are still much too >slow! I agree! In full 3-D perspective too. Before it went under due to lack of guts on the part of investors and government, I worked at Myrias Research Corporation, which was building large-scale parallel processors out of off-the-shelf microprocessors. Our latest version, the SPS-3, used the 68040 as an engine, with up to 16M per processor of memory, and fast inter- processor communication. Of course we had a Mandelbrot program running (it's trivial to parallelize). Our problem in the past had been I/O - we had to go through a pipe on UNIX to a program which drew on a workstation's screen, but with our new Input/Output Processors (my babies!) we could go quickly to a frame-buffer. I was SO looking forward to trying out 128 or more '040s making pretty pictures under mouse control! I believe we did run it on 1024 68020's, but the kludgy I/O killed it. -- Chris Gray usenet: alberta!ami-cg!cg CIS: 74007,1165