Xref: utzoo comp.sys.amiga.programmer:964 comp.sys.amiga.misc:978 Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cbmvax!higgin From: higgin@cbmvax.commodore.com (Paul Higginbottom - CATS) Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.misc Subject: Re: The DEMO question Message-ID: <19105@cbmvax.commodore.com> Date: 19 Feb 91 14:09:02 GMT References: <1991Feb18.144351.7811@vax1.tcd.ie> <1991Feb18.171057.7814@vax1.tcd.ie> Reply-To: higgin@cbmvax.commodore.com (Paul Higginbottom - CATS) Organization: Commodore, West Chester, PA Lines: 31 Summary: Expires: Sender: Followup-To: Distribution: Keywords: In article <1991Feb18.171057.7814@vax1.tcd.ie> hughesmp@vax1.tcd.ie writes: $Yeah, what _is_ the best demo for the Amiga (say a 500, not a 3000); not $only on technical merit, but also which _looks_ the best, and is the most $impressive; the sort of thing you would sit gawking at for however long? In my opinion, the best demo for Amigas is RADBOOGIE. It was a BADGE Killer demo contest entry a year or so ago. There are demos which are more elaborate in terms of graphics but they always require gobs of RAM and maybe even disk space. RADBOOGIE is small, elegant, customizable, and allows me to point out to unbelievers things that ONLY AMIGAS CAN DO. Things like smooth flipping of graphics in tons of colors (some neat copper hack I think), with two layers of overlaid graphics (a playfield and a bob or gel, is my guess [haven't looked at the source as you can tell]), and a GREAT audio track. It runs on an A500 or an A3000, with CPU-oriented things [a trail of lines with moving end points] getting faster on the faster CPU. It also runs fine under 2.0 (the music didn't work at first, but with some help I was able to fix that, too). $And... Where can I get it? BADGE? $H&M $T. Paul. [Must disclaim this one...] Disclaimer: These opinions are my own and not necessarily those of my employer.