Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!cs.utexas.edu!ut-emx!ccwf.cc.utexas.edu From: daveh@ccwf.cc.utexas.edu (David H. Huang) Newsgroups: comp.sys.apple2 Subject: Re: GS Sampling - Questions? Message-ID: <44335@ut-emx.uucp> Date: 18 Feb 91 04:07:14 GMT References: <60166@eerie.acsu.Buffalo.EDU> Sender: news@ut-emx.uucp Reply-To: daveh@ccwf.cc.utexas.edu (David H. Huang) Organization: The University of Texas at Austin Lines: 41 In article <60166@eerie.acsu.Buffalo.EDU> v097pba8@ubvmsd.cc.buffalo.edu writes: > > I am interested in doing some sampling applications with my GS and >I'd was wonder if someone could enlighten me. What is the max baud rate >the GS can handle (probably based on the card one uses to digitize)? What does baud rate have to do with digitizing (unless you're using something that sends the digitized data through the serial port, like Farallon's MacRecorder(?) for the Mac)? I guess you want to know the maximum digitizing rate a card can handle. Well... the AE Sonic Blaster card uses the Ensoniq's A/D converter which is supposed to be able to digitize in 26 cycles. With a clock rate of about 2.5MHz, you can theoretically digitize at 96000Hz, but there is some overhead. I'm pretty sure you can get 44000Hz though, although the Sonic Blaster software might not be able to do it. Note: I don't have a Sonic Blaster card, but I do know stuff about it and I do know how fast the Ensoniq can digitize, but if I made any mistakes, please correct me. >Also what is the resolution? Eight bit? Sixteen bit? And is it possible >to sample directly to a disk? What I'd like is a CD quality sample rate >that can store upwards of three minutes. Is this possible? (Definite Hard >drive...) Currently, you can only get 8 bit resolution. No program that I know of can sample directly to disk (at least not with a decent sampling rate). However, you can play sounds from disk with LongPlay, by me (plug plug :-). If you really need to digitize more than 3 minutes of sound, you could digitize in pieces and stick them together, but it's _very_ tedious and pretty difficult to edit it so you don't notice where the first part ends and the second begins. BTW, LongPlay v1.1 will be done Real Soon Now, and it has some neat features, such as support for the AE Sonic Blaster and Audio Animator file format and ability to play at different speeds. -- David Huang | Internet: daveh@ccwf.cc.utexas.edu | "Slight accidents with funny rays UUCP: ...!ut-emx!ccwf.cc.utexas.edu!daveh | can have serious consequences" America Online: DrWho29 |