Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!decwrl!deccrl!news.crl.dec.com!shlump.nac.dec.com!decuk.uvo.dec.com!hollie.rdg.dec.com!ryn.mro4.dec.com!aisg.enet.dec.com!miskinis From: miskinis@aisg.enet.dec.com (John Miskinis) Newsgroups: comp.sys.atari.st Subject: re: Multitasking Message-ID: <3997@ryn.mro4.dec.com> Date: 16 Feb 91 19:43:51 GMT Sender: guest@ryn.mro4.dec.com Organization: Digital Equipment Corporation Lines: 21 Yes, the last reply regarding multitasking is quite correct... The standard (GEM) Atari desktop has a limited multitasking shell built into it. This can be demonstrated easily by invoking a desk accessory while windows are being re-painted (like when exiting an application). The desk accessory will become the current "process", and the window that was in the middle of being repainted will freeze. As soon as you do something in the desk accessory (click a button, etc.) and the desk accessory continues running, the window(s) will finish repainting, and then control returns back to the desk accessory... Anyone who's a GURU, and is familiar with Atari ST MIDI and/or MFPINT, please check out my MIDI postings in comp.sys.atari.st.tech... I'm trying to solve a problem with MIDI input, by replacing the level 6 interrupt handler. I'm having a problem getting a pointer to the original one, so I can restore it upon application terminantion... (HELP!) _John_