Xref: utzoo rec.games.misc:14123 comp.sys.amiga.games:4390 comp.sys.atari.st:35302 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!mcsun!ukc!icdoc!sot-ecs!pjb89 From: pjb89@ecs.soton.ac.uk (pj Boniface) Newsgroups: rec.games.misc,comp.sys.amiga.games,comp.sys.atari.st Subject: Re: DM1: Alternative Ending Keywords: dungeon master Message-ID: <6802@ecs.soton.ac.uk> Date: 16 Feb 91 11:07:51 GMT References: <4474@syma.sussex.ac.uk> <70651@microsoft.UUCP> Sender: news@ecs.soton.ac.uk Lines: 26 In <70651@microsoft.UUCP> t-mikewa@microsoft.UUCP (Michael WARNING) writes: >In article <4474@syma.sussex.ac.uk> johnu@syma.sussex.ac.uk (John E Upham) writes: >> >>I"ve heard that there is an alternative ending/solution to DM1 which >>involves going back to level 1 and out the front door of the dungeon. >>Is there any truth to this rumour or is it a wind-up ? >I tried doing this at one point where I was stuck right before the ending. >What happens is that the bad guy (can't recall his name right off hand...) ~~~~~~~ >shows up, thanks you for bringing the firestaff to him, blast you dead with a >couple of twin fireballs, and (presumable) goes out to conquer the world. At >any rate, you're dead so that not a particularly good way to end the game... > Mike It isn't the bad guy - it's Lord Law (the GOOD half !). You are just not good enough for him any more :-) Peter. -- Swift RatBane, Brother of the Pack (pjb89@uk.ac.soton.ecs)