Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!think.com!mintaka!mit-eddie!media-lab!mjkobb From: mjkobb@media-lab.MEDIA.MIT.EDU (Michael J Kobb) Newsgroups: comp.sys.handhelds Subject: Re: Tetris (again) Summary: Curiouser and curiouser Keywords: 48SX Tetris Message-ID: <5294@media-lab.MEDIA.MIT.EDU> Date: 20 Feb 91 00:41:30 GMT References: <5279@media-lab.MEDIA.MIT.EDU> <5293@media-lab.MEDIA.MIT.EDU> Reply-To: mjkobb@media-lab.media.mit.edu (Michael J Kobb) Organization: MIT Media Lab, Cambridge MA Lines: 27 Greetings, First, let me apologize to folks for cluttering the newsgroup with postings on Tetris. Second, let me announce that Tetris fixed itself. Specifically, as I mentioned earlier, I had downloaded the older version from one of the HP machines. Since it displayed the same problems, I thought there must be some incompatibility with my machine. I tried setting the math modes, etc.. Then, I tried running it with the clock on. Two pieces, then *BANG*. I get "Attempt to Recover Memory?" Yes/No. Obviously, I pressed yes. Upon verifying that nothing was missing (nothing I've found yet anyway), I tried running it again. Yep, you guessed it. Works fine. Much faster now, too. So, I now have two questions, and I'll shut up: 1) What the hell just happened? Is this related to the problem of things dying if you archive with the clock on. (My machine's Rev. A) 2) Is there any way to set the keys back to the way they were in the old version? (Leaving the new ones like 'n', 'p', 'o', etc.) In other words, can I get the move, rotate, and drop keys back onto the arrows? Thanks, --Mike