Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!samsung!uunet!brunix!cs.brown.edu!cs012070 From: cs012070@cs.brown.edu (Dan Goldman) Newsgroups: comp.sys.mac.games Subject: SimEarth Message-ID: <65249@brunix.UUCP> Date: 16 Feb 91 19:22:34 GMT Sender: news@brunix.UUCP Reply-To: cs012070@cs.brown.edu (Dan Goldman) Organization: Brown Computer Science Dept. Lines: 10 OK, Here's a question for you SimEarth junkies. The two most difficult problems, (for me, anyway) are global warming and advancement of civilization. Global warming, of course, can be controlled by reducing Solar Input, Greenhouse Effect, etc., but I wonder if anyone has found a more ingenious way of doing it (ie. one that doesn't require fiddling with the atmosphere model dials). Anyone? What disturbs me most about global warming is that it _always_ happens. If you start on earth in the Cambrian Er a, the oceans will almost invariably boil off before intelligent life appears. Is it just me, or does this seem weird? The second thing is about civilization advancement. The first few steps go pretty quickly, but then it always seems to take forever to get out of the Industrial Age, and the Atomic Age never ends. I've only had the persistence once to actually get to the Nanotech age, and I've never actually had the Exodus occur without using the Monolith. I'm constantly getting the message, "Science needs more energy," even when I'm giving science 3 times as much energy as the other things, and having my SimEarthling s working a 60 hour week. (A side note: I have noticed that I don't get this message as often if the quality of life is Tolerable or better) Shouldn't it be the other way around: Civilization advances faster as you get higher up? Maybe my population is just getting too high, but is there any way to control that without making Gaia complain? OK, that's enough. Now we'll see if there are any SimEarth Gods or Goddesses around here. --Dano cs011070@cs.brown.edu st101824@brownvm.brown.edu