Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!asuvax!noao!arizona!jtgorman From: jtgorman@cs.arizona.edu (J. Taggart Gorman) Newsgroups: comp.sys.mac.games Subject: Re: Harpoon--to buy, or not to buy Message-ID: <905@caslon.cs.arizona.edu> Date: 19 Feb 91 23:12:35 GMT References: <1991Feb19.135041.11763@pbs.org> Organization: U of Arizona CS Dept, Tucson Lines: 41 In article <1991Feb19.135041.11763@pbs.org> kwinkler@pbs.org (Ken Winkler) writes: >I've been reading alot about the game Harpoon on this group. I was even >looking at it in the store the other day. Yes, I am right on the cutting >edge of making that big step toward actually purchasing it, but I have >a couple questions before I blow my hard-earned dough. > >Is it worth it? Yes. I beleive so. >Is it complex? It can be, but there are also very simple scenarios. >Can you win? Nearly 90% of the time. >How easy is it to match computer playing level with your own? It took me about 6 games to get used to the computer's methods and to figure out what weapons to use and how to use them. Now it's stomping time all the time. (Almost) >How long does a game take? Some are 1 hour long, others take more than 6. >Is it the kind of game that gets old, or will I be glad I have it in two years? I kinda lost interest when I got Spaceward Ho!, but the new NACV module brought me back. I like to play each game until I win, keep playing until I do my best. >What's the best thing about it? Sinking captilist carriers!! The thrill of victory. Making the US Navy look bad. >The worst? The occasional crash, and in complex scenarios, the time. I have a IIsi, and it can get slow. Some of the bigger battles are a definite Plus Nono, but I did play almost all of the scenarios on my Plus, slowly, but successfully. | John Taggart Gorman Jr. | "I'm a no rust build up man myself." | | -Christian Slater | jtgorman@caslon.cs.arizona.edu | in 'Heathers'