Xref: utzoo comp.sources.d:6522 alt.sources.d:1495 Path: utzoo!utgpu!cs.utexas.edu!wuarchive!csus.edu!ucdavis!muttly!cccstevn From: cccstevn@muttly (Steve Ansell) Newsgroups: comp.sources.d,alt.sources.d Subject: Re: MDG - Neat, but Something's not working... Message-ID: <10641@aggie.ucdavis.edu> Date: 23 Feb 91 09:40:29 GMT References: <1991Feb20.231003.21485@supernet.dallas.haus.com> Sender: usenet@aggie.ucdavis.edu Reply-To: cccstevn@muttly (Steve Ansell) Followup-To: comp.sources.d Organization: Computing Services, UC Davis Lines: 20 In article <1991Feb20.231003.21485@supernet.dallas.haus.com> cluther@supernet.dallas.haus.com (Clay Luther) writes: >I compiled MDG up tried to run it. The daemon chugs merrily along, invoking >mdg_clock. Mdg, when run, displays the start up screen. However, it fails >to connect to the mdg_daemon, saying it doesn't respond, and terminates. > I had this problem also, and it may be due to a couple of problems. First since mdg has no install directive in its makefile you have to be sure everything is where it is supposed to be. Specifiacally make sure that the "ident" program resides in GAME_HOME/bin/. More importantly you need a "default" character file in GAME_HOME/players. Without this the game can't create characters for the players. You can either just make an empty file or try to understand the file structure (check plystruct.h). If you have more problems I can send you a (relatively weak) default character. If you get it running, it really is a fun game, but I would suggest a fast machine if you plan on having more than 3 players in the game at a time. -Steven T. Ansell Unix Consultant Computing Services U.C.D.