Xref: utzoo comp.windows.x:33151 comp.graphics:16156 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!yale!cs.yale.edu!corwin.eng.yale.edu!llw From: llw@corwin.eng.yale.edu (Louis L. Whitcomb) Newsgroups: comp.windows.x,comp.graphics Subject: 3-D Objects, PHIGS, X, PEX, and all that. Message-ID: Date: 22 Feb 91 16:02:48 GMT Sender: news@cs.yale.edu Followup-To: comp.windows.x Organization: Yale University, Center for Systems Sciences Lines: 38 Nntp-Posting-Host: corwin.eng.yale.edu Distribution: Greetings: I am in need of a device-independent (Sun, SGI, postscript) 3-D graphics package for rendering and animating the movement of solid rigid-body objects. I would prefer to avoid writing non-portable code for proprietary interfaces such as SGI's GL. My (naive) understanding is that the PHIGS standard offers to standardize 3-D graphics in much the same way that X has privides a standardized 2-D graphics interface --- and that some PHIGS implementations are built on top of X. I have the following questions: 1. Where can I get hard info on the PHIGS standard? 2. I have seen DEC PHIGS. It is real. Can anyone confirm the rumor that both SUN and SGI will soon offer their own versions? Price? 3. How does PEX fit in the picture? I understand it to be a new X-protocol which includes 3-D primitives. References? 4. Any favorite alternatives? A previous poster's summary of non-PHIGS 3-D packages was helpful, and suggested free packages such as VOGLE, but I would really prefer to work with (1) more powerful and (2) supported software. I will summarize and post all replies. The Best, Louis -- Louis L. Whitcomb llw@corwin.eng.yale.edu ph: (203) 432-4237 Yale Robotics Laboratory fx: (203) 432-7481 Department of Electrical Engineering, 1968 Yale Station, New Haven, CT 06520 Brought to you by Super Global Mega Corp .com