Xref: utzoo comp.sources.d:6527 comp.sources.games.bugs:1798 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!sdd.hp.com!caen!sol.ctr.columbia.edu!ira.uka.de!smurf!wrkof!orfeo!hotb!thomas From: thomas@hotb.radig.de (Thomas Brettinger) Newsgroups: comp.sources.d,comp.sources.games.bugs Subject: Re: MDG is NEAT! Um... Message-ID: <1991Feb23.191404.4767@hotb.radig.de> Date: 23 Feb 91 19:14:04 GMT References: <1991Feb21.021206.1085@coplex.uucp> Organization: Home of the brave Lines: 34 In <1991Feb21.021206.1085@coplex.uucp> dean@coplex.uucp (Dean Brooks) writes: >Hey! > I just wanted to let everyone know that the recently posted MDG >is neat! It has everything you could want from a multiplayer >dungeon game. It has about every feature a multiplayer-hack type >game could get. True. It is really a pretty nice game. > However, there appears to be a small problem with curses when >running. The screen is drawn almost correctly, except for misplaced >items (like the ". HOME HOME HOME ." string). They get thrown >on the screen at the wrong position. This only happens when you >first strat the game, or you redraw with CTRL-L. When moving from >room to room, everything draws perfectly. I did not notice this, but another problem relatet to screen io: on the console or the virtual screens, the game is running fine. But it hangs on a serial line at a fputs(SOMETHING, stderr) statement. As if this wasn't enough, if I go through it with a debugger, everything works perfectly allright. Maybe I discovered a bug in ISC's io libs but has anyone had similar problems? > (Also, the $LIB/players/default file was missing from the > distributed source) > Dean I created an empty file and gave myself hitpoints using a text editor :-) Thomas -- "Oh boy, virtual memory! Now I'm gonna make myself a REALLY BIG ram disk!" -- lennox@shire.hw.stratus.com