Xref: utzoo comp.sources.d:6528 alt.sources.d:1498 Path: utzoo!utgpu!cs.utexas.edu!uunet!mcsun!unido!uniol!sol.north.de!nicedel!nyse From: nyse@nicedel.north.de (Hermann Behrens) Newsgroups: comp.sources.d,alt.sources.d Subject: Re: MDG - Neat, but Something's not working... Message-ID: <1991Feb23.022702.16161@nicedel.north.de> Date: 23 Feb 91 02:27:02 GMT References: <1991Feb20.231003.21485@supernet.dallas.haus.com> Organization: NICE DELmenhorst, FRG Lines: 56 cluther@supernet.dallas.haus.com (Clay Luther) writes: Hello mdg-players. >I compiled MDG up tried to run it. The daemon chugs merrily along, invoking >mdg_clock. Mdg, when run, displays the start up screen. However, it fails >to connect to the mdg_daemon, saying it doesn't respond, and terminates. It is important, that mdg finds a default in mdg_dir/players/. A friend of me(theb@ed209.north.de) has examined the structure of the players-file. Here it comes: ----- name gold spells[0] ... spells[12] spells[13] ... spells[25] max_hp:hitpoints max_mp:magicpts fighting [loc.sector/home] lives time createpts al = alignment ----- These are the fields in a normal player-filed. And here is an example: ----- wizard 1000 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 100:0 100:0 0 [0/0] 1 0 0 al = 0 ----- I hope, the author will post a better players-field. Money is very important to buy a spell(i think, lihting is good in the beginning). ciao, Hermann Behrens -- Hermann Behrens | Bremerstr. 323 | 2870 Delmenhorst V32bis/V42bis/HST : 04221/71931 login: gast no passwd.