Path: utzoo!mnetor!tmsoft!torsqnt!hybrid!scifi!bywater!uunet!olivea!king.ICO.Olivetti.Com From: borzieri@king.ICO.Olivetti.Com (Ivan Borzieri) Newsgroups: comp.sys.amiga.audio Subject: Help Needed with Multi-Ripper Message-ID: <50376@olivea.atc.olivetti.com> Date: 25 Feb 91 13:07:00 GMT Sender: news@olivea.atc.olivetti.com Organization: Olivetti ICO; Ivrea, ITALY Lines: 32 Hi NetReaders & Amiga Owners, did you ever suceed in Multi-Ripping any NT/ST/PT etc. module from a commercial game ? I mean, did you ever try to hunt for modules included in many games out now ? I did it using Multi-Ripper v. 2.2a, but when I find a module and save it on a disk, all I get when I try to load it into my ProTracker (or Module-Master) are some whistles or even a Guru ! The strange thing is that Multi-Ripper recognizes the module as a SoundTracker Module, Module-Master says something like "Soundtracker/15" module, but they cannot play it ! Here is what I do : 1 - Load a file in memory with RI command 2 - Search memory for decrunchers with HUNK 3 - Decrunch the file if any header was found 4 - Search memory for modules with HUNT 5 - Save the module if found with SAVE DF1:MOD.XENONII If somebody could help, it would be very nice, cause nowadays games contain some very interesting samples which I wish to use along with Music-X and my keyboard/expander. I forgot to say that I have : - Amy 500 - 1.2 WorkBench - 1/2 Meg Expansion - 1 Ext Drive Thank you ! Ivan Borzieri