Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!bonnie.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!usc!samsung!spool.mu.edu!uunet!tnc!m0154 From: m0154@tnc.UUCP (GUY GARNETT) Newsgroups: comp.sys.amiga.emulations Subject: Re: Amiga emulation for MSDOS Keywords: dos amiga funny strange 80386 SVGA Message-ID: <727@tnc.UUCP> Date: 20 Feb 91 19:13:26 GMT References: <493@cronos.metaphor.com> <4831@ruuinf.cs.ruu.nl> <2240@ria.ccs.uwo.ca> <2265@ria.ccs.uwo.ca> Reply-To: m0154@tnc.UUCP (GUY GARNETT) Organization: The Next Challenge, Fairfax, Va. Lines: 23 There was indeed in 1985 a IBM-PC based Amiga emulator. It was used by Electronic Arts to develop Amiga software because they couldn't get enough Amiga hardware to test on. I beliee it is mentioned in an article about Electronic Arts in the Premiere Issue of AmigaWorld. I will attempt to locate the reference and post it to the net. There was also a PC based Lattice cross-compiler, and a Sun-based cross compiler. The original Amiga developer's kit included both the native and cross versions of the Lattice compiler, as well as utilities for downloading binaries from a Sun (in case you didn't have the interface board). It also included the MCC Assembler, ALINK, Grand-WACK, and a complete set of manuals (for v1.0, of course). A bunch of us were students at GWU and ordered (as a group; we each had an amiga, and we each pitched in for the $500 developer's kit) the developer's kit. When we couldn't write a diskcopy-like program after a week of trying, we did the only logical thing: formed a user's group (we never did get the disk copy code to work, but we eventually got RJ to come and speak to one of our meetings). :) Amiga Nostalgia from ... ... Wildstar