Xref: utzoo rec.games.misc:14170 comp.sys.atari.st:35365 comp.sys.amiga.games:4453 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!mcsun!ukc!icdoc!syma!johnu From: johnu@syma.sussex.ac.uk (John E Upham) Newsgroups: rec.games.misc,comp.sys.atari.st,comp.sys.amiga.games Subject: DM1: Possible extra spells Keywords: dungeon master Message-ID: <4535@syma.sussex.ac.uk> Date: 20 Feb 91 12:21:21 GMT Organization: University of Sussex Lines: 47 Ths list below I extracted from a message a long time ago concerning Chaos Strikes Back. Just for amusement I thoug I'd try them on DM1 assuming without a hand-held map they wouldn't work. I cant see how to do GOR IR spells since they are both on the same thingy and not useable simultaneously. So what are these spells ?? Here we go.... More Spells from DM2 ~~~~~~~~~~~~~~~~~~~~~ Find a dragon and cast MON ZO GOR SAR and hit ESC to pause the game. Hold down the ALT key and type in LORD LIBRASULUS SMITHES THEE DOWN. Unpause the game and slay the beast. He leaves behind a firestaff and your party will be invincible. Undocumented Spells: GOR IR KU - Detects Monsters GOR IR ROS - Detects fake walls and "invisible" (actually hard to see) pits GOR IR DAIN - Detects "magic" on screen? ZO IR NETA - Anchors the map at the point of casting so that as you move around, the map view stays at the anchored position. OK ? John Upham, (Chemical Physics Ph.D) University of Sussex, Brighton, UK. Email: kapn1%cluster.susx.ac.uk@uk.ac (BITnet) kapn1@uk.ac.susx.cluster (Janet) johnu%syma.susx.ac.uk@uk.ac (BITnet) johnu@uk.ac.susx.syma (Janet) Tel: +44 273 680500 (eve) Tel: +44 273 678332 (day) Fax: +44 273 671966 "I've counted them all out and I've counted them all back" Murray Walker (?) commentating on the restart at F1 WC, Spa, 1990