Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!ccu.umanitoba.ca!herald.usask.ca!alberta!ubc-cs!uw-beaver!mit-eddie!wuarchive!uunet!epicb!billr From: billr@truevision.com (Bill Romanowski) Newsgroups: comp.sys.amiga.games Subject: protection Message-ID: <1991Feb21.181200.1220@truevision.com> Date: 21 Feb 91 18:12:00 GMT Organization: Truevision Inc., Indianapolis, IN Lines: 19 As wise person once told me why he refused to copy protect his products... The use of copy protection involves 3 parties: 1- The company selling the product 2- The potential "pirate" 3- The paying customer " In that the paying customer is what keeps you in business, you owe everything to that customer. The pirate is of no concern. Any copy protection would be an insult to the one person to which you owe your very existence in the marketplace. " - btw, this wise programmer has been very successful as far as attaining financial and creative independence. Greed and paranoia seems to not work in the sort or long run. billr