Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!samsung!munnari.oz.au!manuel!ccadfa!prolix!dac From: dac@prolix.pub.uu.oz.au (Andrew Clayton) Newsgroups: comp.sys.amiga.games Subject: Re: HELP! I just started Captive. Message-ID: <18b80c5d.ARN2ce3@prolix.pub.uu.oz.au> Date: 21 Feb 91 12:36:13 GMT References: <1991Feb20.044151.17500@macc.wisc.edu> Reply-To: dac@prolix.pub.uu.oz.au Followup-To: comp.sys.amiga.games Organization: More like Mis~, really. Lines: 20 In article <1991Feb20.044151.17500@macc.wisc.edu>, Pat Lipo writes: > > I just picked up Captive for my 3000 and it looks pretty cool. I have gone > down into the first base, went everywhere (not much to see) and tried blowing > up the base. However, after I toss that dynamite at the generators and high > tail it out of there, I try leaving through the big green, round door that > I entered through (as that's the only door I can find.) However, when I run > outside, I find myself trapped in this little 1-square walled-in area. So as > I frantically bump myself into all surrounding walls as the explosions get > closer and closer, until BOOM! I'm dead. just turn around, and press the code on the door, and then you're out. > Pat //// "Now that you have pulled the pin out of Mr. Grenade, Dac -- David Andrew Clayton. // _l _ _ dac@prolix.pub.uu.oz.au *or*|I Post . Canberra, Australia.\X/ (_](_l(_ dac@prolix.ccadfa.cc.adfa.oz.au| . . I Am