Xref: utzoo rec.games.misc:14231 comp.sys.atari.st:35458 comp.sys.amiga.games:4517 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!uunet!tut.cis.ohio-state.edu!pacific.mps.ohio-state.edu!linac!midway!quads.uchicago.edu!arxt From: arxt@quads.uchicago.edu (patrick palmer) Newsgroups: rec.games.misc,comp.sys.atari.st,comp.sys.amiga.games Subject: Re: DM1: Possible extra spells Keywords: dungeon master Message-ID: <1991Feb23.203314.2408@midway.uchicago.edu> Date: 23 Feb 91 20:33:14 GMT References: <4535@syma.sussex.ac.uk> <2a2TX3w163w@bluemoon.uucp> Sender: news@midway.uchicago.edu (News Administrator) Organization: University of Chicago Lines: 36 In article <2a2TX3w163w@bluemoon.uucp> dddean@bluemoon.uucp (David D. Dean) writes: >johnu@syma.sussex.ac.uk (John E Upham) writes: >> More Spells from DM2 >> ~~~~~~~~~~~~~~~~~~~~~ >> Undocumented Spells: >> >> GOR IR KU - Detects Monsters >> GOR IR ROS - Detects fake walls and "invisible" (actually hard to see) pits >> GOR IR DAIN - Detects "magic" on screen? >> ZO IR NETA - Anchors the map at the point of casting so that as you move >> around, the map view stays at the anchored position. >> OK ? >The above information does not work! We tried to set the spells, but GOR >and IR are on the same power level. Once you select GOR, then you CANNOT >select IR... And the spell to use against the dragon is impossible. > >If you have done this.. then you must have a STRANGE copy.. and if IT can >be done, please state the EXACT way... The spells should be: OH GOR KU OH GOR ROS OH GOR DAIN ZO IR NETA - Aidan Palmer