Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!samsung!crackers!m2c!umvlsi!dime!delux8!robinson From: robinson@delux8.cs.umass.edu (Richard Robinson) Newsgroups: comp.sys.amiga.games Subject: Re: Need help with Blood Money Message-ID: <27203@dime.cs.umass.edu> Date: 26 Feb 91 22:58:39 GMT References: <45765@nigel.ee.udel.edu> <2734@beguine.UUCP> Sender: news@dime.cs.umass.edu Reply-To: robinson@elux1.CS.UMASS.EDU (Richard Robinson) Organization: University of Massachusetts, Amherst Lines: 24 In article <2734@beguine.UUCP> ajpierce@uncmed.med.unc.edu (Andrew Pierce) writes: >weapons. For example, on the water world, rear firing missiles are an >absolute must. On the fire world, multiple bombs are similarly >indispensible. One of the most useful things you can buy is the extended >shot range feature, although don't buy this if you have rear firing as the >shot recycle time is then too slow. This gives you the choice of moving Don't buy the rear shot or the extended fire. The rear shot is not worth the money, which would be much better spent on more bombs. As for the extended range, it makes you extremely vulnerable, since you can't keep up a continuous barrage (you have to wait until the bullets disappear off the screen, which takes much longer.) Your weapons shot far enough as it is. One last tip. Have a precision joystick. It's real tough to make the necessary movements without one. (I know - my joystick is real bad). >P.S. I didn't notice jerky movement. Are you running anything in the >background? I too don't have any jerky movement. -Dread -- robinson@elux1.cs.umass.edu