Path: utzoo!utgpu!cunews!cognos!alzabo!omx!SteveX From: SteveX@omx.UUCP (Steve Tibbett) Newsgroups: comp.sys.amiga.graphics Subject: Re: Colorburst Info! Message-ID: Date: 21 Feb 91 15:42:16 GMT References: <1220@xroads.UUCP> Organization: Artech Digital Entertainments Inc. Lines: 30 In article <1220@xroads.UUCP> aman@xroads.UUCP (Chris Minshall) writes: >ColorBurst has 1.5 megabytes of video memory built in for its own use. >Pictures can be loaded into this memory and use no Amiga chip RAM. Up to >four full screen overscan 24 bit images can be stored in memory. Is this memory mapped into the Amiga address space, or addressed through a port? >* Complex color cycling animations How can you color cycle a 24 bit image? >ColorBurst is set to become the standard for the Amiga because of its low >cost, universal compatibility, powerful features, very high quality, and >accessibility by the Copper, Blitter and Intuition for Amiga friendly >access to the device. How much does it cost? And, if it doesn't take any Amiga memory, how can the Copper and Blitter access it? And how can Intuition access it? The Blitter and Copper can only access Amiga Chip RAM yet you said >Pictures can be loaded into this memory and use no Amiga chip RAM. and if Intuition is going to access it, that'd mean that you've written your own graphics.library and intuition.library and layers.library? -- ...Steve Tibbett...bix=s.tibbett...Plink=STEVEX...BBS=613-731-3419... ...VirusX=4.01...Insert Disclaimer Here...