Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!rpi!dali.cs.montana.edu!masscomp!calvin!mark From: mark@calvin..westford.ccur.com (Mark Thompson) Newsgroups: comp.sys.amiga.graphics Subject: Re: Imagine Surface definitions Message-ID: <61752@masscomp.westford.ccur.com> Date: 25 Feb 91 15:56:02 GMT References: <44649@nigel.ee.udel.edu> <1991Feb24.023354.18018@ddsw1.MCS.COM> Sender: news@masscomp.westford.ccur.com Reply-To: mark@calvin.westford.ccur.com (Mark Thompson) Organization: Concurrent Computer Corp. Westford MA. Lines: 33 In article <1991Feb24.023354.18018@ddsw1.MCS.COM> zane@ddsw1.MCS.COM (Sameer Parekh) writes: > > Does anyone know how to simulate glass using the Video Toaster's >3D Lightwave module? No problem. For a colorless clear glass, try somethingh like this: Color: 230, 230, 240 (only a slight blue tint) Diffuse: 70% Specular: 100% Highlight Size: High Color Highlight: Off Transparency: 95% Reflectivity: 30% (optional if you have an image or background to reflect) Edges: Opaque Smoothing: On By making the surface nearly completely transparent but making the edges opaque, it gives the appearance of a glass object rather than an object that is just fading out. Also note that when creating glass objects, you must pay attention to interior polygons that might otherwise not be rendered because of back-face culling. For example, if you create a glass sphere, you must create it with 2 sided polygons so that the back of the sphere is visible through the transparent front. Hope this helps. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson % % --==* RADIANT *==-- mark@westford.ccur.com % % ' Image ` ...!{decvax,uunet}!masscomp!mark % % Productions (508)392-2480 (603)424-1829 % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~