Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!wuarchive!rex!ukma!usenet.ins.cwru.edu!gatech!purdue!haven!cs.wvu.wvnet.edu!h.cs.wvu.wvnet.edu From: hooverb@h.cs.wvu.wvnet.edu (Bruce Hoover) Newsgroups: comp.sys.atari.8bit Subject: Re: M.U.L.E. Sorrow! Message-ID: <1300@h.cs.wvu.wvnet.edu> Date: 26 Feb 91 09:34:42 GMT References: <1991Feb25.022602.10895@uokmax.ecn.uoknor.edu> Sender: news@cs.wvu.wvnet.edu Lines: 23 From article <1991Feb25.022602.10895@uokmax.ecn.uoknor.edu>, by norlin@uokmax.ecn.uoknor.edu (Norman Lin): > > This is, again, only my hypothesis, after playing around with a few Electronic > Arts games. I'm sure that few people would be concerned at this point about > keeping such archaic copy protection schemes secret, so can anyone shed any > light on exactly how it was done? I've always wanted to know. If I remember (from long ago) Electronic Arts disk relied on a variety of techniques for their protection. I beleive that timing was one of them, but the disks were also heavily skewed; that is, data from various sectors was originally "lined up" phyically on the disk, and the program would check for this physical allignment. Therefore, and normal copy program would transfer data but make no effort to maintain the physical allignment. I installed a board in my 1050 called a 1050 Duplicator (or some such) that cost about $150. It claimed that it would copy all EOA disks without additional hardware or software modification. Three years later and two hardware upgrades and four software versions later (all at eatra cost) they finally announced that the new program would simply patch Electronic Arts games. Strange to say, after three years of rhetoric about the evils of copy protection, this patch program was, you guessed it, copy protected, and the hardware-modified drive would not copy it! Give me a break... Bruce Hoover>