Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!bonnie.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!spool.mu.edu!uwm.edu!uwvax!daffy!cat27.cs.wisc.edu!carter From: carter@cat27.cs.wisc.edu (Gregory Carter) Newsgroups: comp.sys.atari.st Subject: Re: Background graphics. Message-ID: <1991Feb20.161611.3098@daffy.cs.wisc.edu> Date: 20 Feb 91 16:16:11 GMT References: <1991Feb14.182535.21132@cs.city.ac.uk> Sender: news@daffy.cs.wisc.edu (The News) Organization: U of Wisconsin CS Dept Lines: 27 dh108@cs.city.ac.uk (KEATES M G) writes the following with indescretion: ----------------------------------------------------------------------------- Has anyone 'extracted' graphics from commerical games that they could send me? I am interested in background graphics and/or sprites (preferably in DEGAS or NEO picture format) used within scrolling games such as Blood Money, so that I can squish and de-colourize them, and then port them on to my 8-bit Atari to be used with a scrolling routine I'm working on. Any help as to how to do this myself or lists of what you've got is greatfully received. ---------------------------------------------------------------------------- Mmmmm, I hope these aren't direct ports from these commercial games otherwise you will have some problems, other than just technical implementation of the project. In fact, you may need to hire some lawyers. --Gregory