Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!hellgate.utah.edu!caen!uakari.primate.wisc.edu!samsung!usc!wuarchive!udel!rochester!uhura.cc.rochester.edu!duga From: duga@merlin.cvs.rochester.edu (Brady Duga) Newsgroups: comp.sys.mac.games Subject: Re: Spaceward Ho! 1.1 crashing Message-ID: <12355@ur-cc.UUCP> Date: 21 Feb 91 21:42:23 GMT References: <1991Feb21.012608.5915@Neon.Stanford.EDU> <16852@venera.isi.edu> Sender: news@uhura.cc.rochester.edu Organization: Center for Visual Science, U. of Rochester Lines: 20 In article saaf@joker.optics.rochester.edu (Lennart Saaf) writes: >In article <16852@venera.isi.edu> jas@ISI.EDU (Jeff Sullivan) writes: > >> >> 3. Is there a limit to tech levels? > >Hmmm... I'm not sure, but there is a limit to the appearance of the >ships as you might expect. A little snooping with ResEdit will show >the full range of possible ship types. It looks like there are about >25 different levels of weapons available. > In an attempt to see if there were limits for tech levels, I set up a fast game with only one player. I managed to get range > 20 and speed at about 19. After this point, the picture of the engines ceased to change, but my tech levels contiued to increase. I assume this means that the limit is only for the number of pictures, but tech levels can still continue (or be infinite, for intents and purposes). --Brady (duga@cvs.rochester.edu)