Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!zaphod.mps.ohio-state.edu!usc!oxy!wirehead From: wirehead@oxy.edu (David J. Harr) Newsgroups: comp.sys.mac.games Subject: OIDS: The good, the bad, the ugly. Message-ID: <148370@tiger.oxy.edu> Date: 25 Feb 91 14:16:24 GMT Organization: Occidental College, Los Angeles, CA 90041 Lines: 55 Since everyone is interested in the new game OIDS, I thought I might take some time and post a "Review" (really just my impressions of the game). OIDS is a very smooth, very well done animated shoot-em-up arcade style game where you are the pilot of a V-wing fighter who has dedicated his/her life to rescuing the innocent OIDS from the evil beings who have enslaved them. Being evil beings and having a modicum of smarts, they know you are coming and prepare their planets accordingly. There are about a dozen (that I have run into) different types of weapons, ships, and traps that they have prepared. You fly around, blow up the buildings where the OIDS are being held, gather them up, and get points. That is the background. Now, my thoughts: THE GOOD: This game sets new standards for smooth animation, seamless graphics and good sound. On a 13" Apple RGB monitor in 256 color mode, there is no detectable slow-down in the game play no matter what you do. The game seems to be happy running an just about any configuration of Macintosh from a Mac Plus to a Mac II w/ a 21" screen. The game adapts itself to the size of the monitor by showing the player more of the playing field. I would reccomend not playing the game on anything larger than 13" monitor, however. On my 21" there is a noticeable slowdown in the speed of the game, and it becomes more difficult to play. THE BAD: While the game makes provision for use of a joystick, there is no provision for play with a mouse. At certain times, it becomes neccesary to thrust, use your shields, rotate your craft, and fire, all at the same time. I find it impossible to remember the keys for all of these maneuvers in a crunch, and so I usually die. I would much prefer if the movement of the mouse would control rotation of the V-Wing fighter, a press of the mouse button would fire the weapons, and then you could use the keys for the other controls of the craft. At the very least, this should be a user-selectable option. Also, OIDS is copy protected :-(. I find this objectionable enought that I am still considering returning the game to the place where I bought it. I don't want FTL starting a new round of copy-protection schemes among games manufacturers. I'm very ambivalent about the game on this point. I like it, but I feel like telling my friends to call FTL and explain to them that they would buy the game, but thye object to copy protection and so they won't. The UGLY: This directory structure and buttons for the game looks like they were taken from a cheap CGA clone of an inferior version of MS Windows. The fonts used are blocky and ugly, and they are colored an unhealthy shade of blue. When you actually select the file you want to play, the unhealthy blue changes to an unhealthy green. Come on folks, you had some preetty spiffy programming go into the animation, is it really that hard to get someone to put up a real dialog box? Anyway, there you have some of my impressions of OIDS after having wasted 20 or so hours on it in the last week. I hope this helps some people. I'm sure it will generate some controversy... David