Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!decwrl!shelby!neon!Sunburn.Stanford.EDU!commons From: commons@Sunburn.Stanford.EDU (Peter Commons) Newsgroups: comp.sys.mac.games Subject: Re: Spaceward Ho! 1.1 bug/feature: Limits on number of fleets Keywords: Spaceward ho Message-ID: <1991Feb26.225423.16943@Neon.Stanford.EDU> Date: 26 Feb 91 22:54:23 GMT References: <1991Feb26.204228.2846@tc.fluke.COM> Sender: news@Neon.Stanford.EDU (USENET News System) Organization: Computer Science Department, Stanford University Lines: 28 >OK, bug or feature? > >I have a habit of leaving a scout ship on any planet I'm not colonizing (and >that isn't being occupied by an enemy :-) ), and thus rack up a lot of >individual fleets, since a fleet is assigned to each scoutship. Last night, >on reaching Fleet #100, I started having problems where: > > When trying to separate a fleet of four ships into four seperate fleets > with the Clover-F function, the "New" button is grayed out, so that I > can't create any new fleets. > > When a new ship is built on a planet, it is announced in the game log, > but when I click on the planet, the ship is nowhere to be seen -- > unless a fleet was already there, which is made up of that type of ship. > >When I start scrapping other fleets, however, I'm able to begin creating new >fleets. (Fleet #101, 102, etc.) > Feature. There is currently a limit to the number of fleets that can be created at one time. Satellites do not count as fleets. -- Peter Commons commons@cs.stanford.edu Computer Science Department, Stanford University