Path: utzoo!mnetor!tmsoft!torsqnt!lethe!yunexus!ists!helios.physics.utoronto.ca!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!zaphod.mps.ohio-state.edu!usc!snorkelwacker.mit.edu!bloom-picayune.mit.edu!athena.mit.edu!ylsul From: ylsul@athena.mit.edu (Young Sul) Newsgroups: comp.sys.mac.games Subject: Re: Dragon's Lair Message-ID: <1991Feb25.154536.4035@athena.mit.edu> Date: 25 Feb 91 15:45:36 GMT References: <9365@hub.ucsb.edu> Sender: news@athena.mit.edu (News system) Distribution: comp Organization: Massachusetts Institute of Technology Lines: 25 In article <9365@hub.ucsb.edu> 6600kato@ucsbuxa.ucsb.edu (Bryan Kato) writes: >Man! I saw a copy of Dragon's Lair running at this >computer store and the graphics are cool! The >actual game looks like it's as stupid as the arcade >version, but jeez, you HAVE to check out the >animation! > >I tried to play it but I couldn't figure out the >controls and the guy who was working didn't know >either. I wouldn't recommend buying it but go check >it out! > >-Bryan Use the numeric keypad (only 2,4,6,8 and 0 for actions) to move your dude around. Yes! it is really cool, and runs nicely on a Mac SE, but, if you've played the original video game, you'll find that it is a VERY small part of the original. Dragon's Lair has ~15 (I think) different screens, while Space Ace has ~30....furthermore, you'll need about 4 MB hard disk space for it. To top it off, they've got copy protection that uses a card FULL of codes on it (which I don't mind), but they use a faint xerox-proof print that is really hard to read (which I DO mind)..... Young Sul Project Athena, MIT