Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!spool.mu.edu!sdd.hp.com!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!dphaine@rose.waterloo.edu From: dphaine@rose.waterloo.edu (Shaggy One) Newsgroups: sci.virtual-worlds Subject: Virtual Sound Message-ID: <17166@milton.u.washington.edu> Date: 25 Feb 91 23:04:33 GMT Sender: hlab@milton.u.washington.edu Organization: University of Waterloo Lines: 17 Approved: cyberoid@milton.u.washington.edu I am looking for any papers or articles on how to simulate 3D sound using digital signal processing techniques. I would like to know how an "earprint" is made and how the this information (a transfer function?) is used to make a sound seem like its coming from a distinct point in 3-Space. This is for an application project in my DSP course which is why I need some technical information. Any info will be much appreciated. -- Ajay Jindal. "Peace, Love, and Dye." Disclaimer: This is a borrowed account. The views expressed do not represent those of dphaine@rose. Replies, however, may be sent there. Brought to you by Super Global Mega Corp .com