Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!testarne@athena.mit.edu From: testarne@athena.mit.edu (Thad E Starner) Newsgroups: sci.virtual-worlds Subject: Re: Virtual Sound Message-ID: <17176@milton.u.washington.edu> Date: 26 Feb 91 03:26:44 GMT References: <16816@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu Organization: Massachusetts Institute of Technology Lines: 23 Approved: cyberoid@milton.u.washington.edu In article <16816@milton.u.washington.edu> xhost91!lance@uunet.UU.NET (Lance Nor skog) writes: >On the subject: >I brought up MIT's Csound package under 386 UNIX, and it takes >1-30 times real-time to compute scorefiles. That is, 1 minute >of 8K/s samples takes 1-30 minutes to generate. Quadraphonic or >3D placement will take a little longer. (Now, if only I could .... >They claim a Sun-4 can generate in real-time. It has stereo and >quad sound by panning volume; this is cheesy. Real placement needs >phase control. Can vouch for the sun-4 stuff. The stuff I do was the original basis of the claim. I run a virtual drumset (polhemus, hidden line removal, etc.) and still have enough time to run csound real time option for the sound (on a SparcStation 1). In general sun 4's can handle csound real-time generation stuff easily (8k, mono). Thad Starner Brought to you by Super Global Mega Corp .com