Xref: utzoo comp.sources.d:6559 alt.sources.d:1525 Path: utzoo!utgpu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!uwm.edu!bionet!agate!usenet.ins.cwru.edu!ncoast!prism1!dmw From: dmw@prism1.UUCP (David Wright) Newsgroups: comp.sources.d,alt.sources.d Subject: Re: MDG - Neat, but Something's not working... Summary: Me too Message-ID: <14@prism1.UUCP> Date: 26 Feb 91 13:50:00 GMT References: <1991Feb20.231003.21485@supernet.dallas.haus.com> Followup-To: comp.sources.d Organization: Prism Computer Applications Lines: 14 In article <1991Feb20.231003.21485@supernet.dallas.haus.com> cluther@supernet.dallas.haus.com (Clay Luther) writes: >Mdg_save and mdg_stop both work properly and appear to be able to talk to the >daemon. Here is the errorlog: Actually, for me they tend to not work as well. I have to use kill to stop them, and it appears that the mdg daemon is smart enough to save and flush when it sees a kill signal. When I try to run the player "mdg" program, it will (usually) the first time start up fine, and let me play one game. But it will not let me play any more games after that. When compiling it I got warnings in dmain.c, godpower.c, and gmain.c. I am running SCO Unix 3.2.2. Dave